Badz's BHA2 Judging: Treasure Hunters by Foxigami Played on Hard mode The final score is out of 25, split as follows: Gameplay: 15 points How well the script plays. Each pattern is judged individually. The individual scores are further split as 5/15 for concept and 10/15 for gameplay. Creativity and theme: 5 points How well the script uses the contest theme. Based on having a fitting pair of characters, and making good use of both of them. Aesthetics and presentation: 5 points How good the script looks and feels. Includes visuals, as well as other presentation aspects like sound effects and the system. ---------------------------------------------------------------------------------------------------- Creativity and theme: 3.5/5 ---------------------------------------------------------------------------------------------------- I can see why those two would be together. The danmaku has a few interesting ideas as well. ---------------------------------------------------------------------------------------------------- Aesthetics and presentation: 2/5 ---------------------------------------------------------------------------------------------------- The main fight doesn't look bad, but the stickbug is simply ugly. There also don't seem to be any sound effects. Where are they? ---------------------------------------------------------------------------------------------------- Gameplay: 7.4/15 ---------------------------------------------------------------------------------------------------- -------------------------------------------------- Nonspell 1 8.5/15 (3.5/5 | 5/10) This is simple, but the combination of Kaguya's attack and Shou's lasers making lanes actually works really well. Shou's lasers are ridiculously fast, though, and there are some parts where Kaguya's pattern more or less walls. -------------------------------------------------- Spell 1: Treasured Treasure "Treasured Treasure Worth Treasuring" 8/15 (4/5 | 4/10) This is an interesting take on Kinkaju-ji (if silly-looking), but the actual pattern doesn't quite work. Shou takes a terribly long time to set up the laser stack, and the fire spawned is super slow. The whole thing could be sped up a lot. -------------------------------------------------- Nonspell 2 7.5/15 (2.5/5 | 5/10) I cannot keep up with Shou's lasers here. They're too fast, and there's no real way to predict their trajectories. The rest of the pattern seems fine, though Kaguya's shots get really wide and it feels like there's no way to avoid them sometimes. -------------------------------------------------- Spell 2: Mirrored Mirror "Mirrored Mirror Mirrors Mirrors" 10/15 (3/5 | 7/10) Shou's pattern is nice, and definitely feels like the kind of thing she'd do. Kaguya is just firing random spam, though, and that's a shame. -------------------------------------------------- Spell 3: Flashy Sign "Shiny Flash Flashing Shiny Shines" 5.5/15 (2.5/5 | 3/10) Once again, I cannot read those lasers. They're too fast, and I can't distinguish them during the slowdown before they shoot away. The intent here seems to be making the player spin, which is cool, but the rotation is so slow that it never even reaches the player. -------------------------------------------------- Spell 4: The Most Glorious Treasure (aka GET STICKBUGGED LOL) 5/15 (2/5 | 3/10) I won't complain about the fast lasers this time, since they always fly in the exact same trajectories. However, the random bullets are too fast and dense to reasonably dodge. They don't even seem to change based on difficulty! This all feels like a troll pattern, which shouldn't be in a contest script. ---------------------------------------------------------------------------------------------------- Final score: 12.9/25 ---------------------------------------------------------------------------------------------------- Closing notes ---------------------------------------------------------------------------------------------------- -I *assume* the entry's name is Treasure Hunters. The BulletForge upload didn't specify it. -I actually liked the meme spell names on Hard mode quite a bit. -Overall, the script's rushedness definitely shows. There are some worthwhile concepts, but the gameplay is just bad in its current state.