Badz's BHA2 Judging: Subconsciously Lunatic Eye by Zino Played on Hard mode The final score is out of 25, split as follows: Gameplay: 15 points How well the script plays. Each pattern is judged individually. The individual scores are further split as 5/15 for concept and 10/15 for gameplay. Creativity and theme: 5 points How well the script uses the contest theme. Based on having a fitting pair of characters, and making good use of both of them. Aesthetics and presentation: 5 points How good the script looks and feels. Includes visuals, as well as other presentation aspects like sound effects and the system. ---------------------------------------------------------------------------------------------------- Creativity and theme: 3.75/5 ---------------------------------------------------------------------------------------------------- I'm... not quite sure why those two would be together, actually. But the danmaku works quite well, and has some fresh takes on their usual styles. ---------------------------------------------------------------------------------------------------- Aesthetics and presentation: 3.75/5 ---------------------------------------------------------------------------------------------------- There isn't any specific aesthetic flair that stands out, but the script looks fine in general. There are enough pretty-looking patterns that I feel like it's worth pointing out here, too. However, there's one presentation quirk: the game will display "Extra" no matter which difficulty you pick, which made me question whether the options worked in the first place. ---------------------------------------------------------------------------------------------------- Gameplay: 10.8/15 ---------------------------------------------------------------------------------------------------- -------------------------------------------------- Nonspell 1 10.5/15 (3.5/5 | 7/10) It's some fairly standard "stream through the random shots" gameplay. Fine enough to start with. The glowball wave between cycles is a pain to read when the shots from both characters overlap, though. -------------------------------------------------- Spell 1: Wavelength "Moon's Telephone Wire" 7.5/15 (3.5/5 | 4/10) I can't keep up with Reisen's shots due to their sheer speed, so it's hard to evaluate the rest of the pattern. I feel like Koishi's roses should be faster, so the retribution from hitting a laser is more immediate. -------------------------------------------------- Nonspell 2 11/15 (4/5 | 7/10) Fairly standard streaming again. Koishi's rose heart is very pretty! -------------------------------------------------- Spell 2: Sky Sign "MindBreaker" 12.5/15 (4/5 | 8.5/10) Simple and fun. The transparent lasers that allow seeing bullets through them are a nice choice. -------------------------------------------------- Nonspell 3 10/15 (3/5 | 7/10) It's just some curvy lines... it feels like filler, but it's short enough that it doesn't pose a problem. -------------------------------------------------- Spell 3: Blind Sign "Unforeseen Love" 11.5/15 (4.5/5 | 7/10) The green pattern here is beautiful. And the polygonal shape makes it match nicely with the preceding nonspell too. The dodging is interesting, but it could afford a few more roses. As it is right now, the player only ever dodges two waves of them. -------------------------------------------------- Spell 4: "La vie en rose" 12/15 (4/5 | 8/10) This is a nice spin on Koishi's survival. I like how it doesn't waste any time progressing through the phases. It lags, but I'm going to blame that on my wimpy computer instead of the script itself. -------------------------------------------------- Spell 5: Wavelength "Wave-Particle Realignment" 11.5/15 (4/5 | 7.5/10) The repositioning effect looks really neat. The first phase doesn't do anything spectacular with it, but the second phase's curving lanes create some really interesting scenarios. ---------------------------------------------------------------------------------------------------- Final score: 18.3/25 ---------------------------------------------------------------------------------------------------- Closing notes ---------------------------------------------------------------------------------------------------- -I like this script's pacing. The patterns all go by fairly quickly, and it never feels like one of them overstays its welcome. -Overall, it's a fun and quick boss fight with some very nice-looking danmaku.