LoCaA 11 Judging by Wish Each pattern is judged out of 20 points: ?/9 - Creativity of patterns + use of Perfect Possession ?/8 - Fun factor + pattern design: is the pattern fun to play through? does it have any glaring flaws? ?/3 - Adequate challenge: if a pattern is too difficult or too easy this may be detracted from. Overall aesthetics and experience will count for the equivalent of 1 pattern's worth of points. ?/7.5 - Graphics: This includes backgrounds, HUD, and everything involved but the patterns themselves. ?/7.5 - Sound: Did you pick a good soundtrack for this script? This includes both music and sound effects. ?/5 - Details: Did you include a custom HUD? Did you include a nice menu? Were there things about the script that made it stick out that deserve a mention? This score is detracted from when there is a bad experience, coding errors, or general laziness when it comes to details. The score of all patterns (including the experience "pattern") is added up, and then converted to a score out of 20. Up to two decimal places are used, and scores will be rounded up to the nearest hundredth. Script: Perfect Possession - Junko and Yukari Yakumo Creator: ultimadragon88 Difficulty Played: Default Player Used: UFO ReimuA (not provided) Pattern 1 (Nonspell 1): Creativity/Perfect Possession (5.5/9): Definitely used both of them! Standard spiral for Yukari but I think what Junko did was nice and different. Fun Factor/Pattern Design (5.5/8): It was fun, but the healthbar was really long. Junko's bullets were kinda weird in the way they moved too. Adequate Challenge (2.5/3): Lost a couple lives (no bombs) but the pattern wasn't unreasonable. Pattern 2 (Grief Symbol "Bow of Cursed Moonstone"): Creativity/Perfect Possession (7/9): Very different kind of pattern for both of them. The fireballs being like Double Black Death Butterfly (or...whatever it's called) was a nice callback when Yukari was active (took a little away from creativity but it was nice). Fun Factor/Pattern Design (7/8): Very fun to dodge. Really long healthbar again, and this goes through the whole script. Adequate Challenge (3/3): Good challenge level. Pattern 3 (Nonspell 2): Creativity/Perfect Possession (7/9): Taking inspiration from Ran, I see Yukari? While done before, adding different patterns from each of them was nice. Only one kind of pattern so it wore out quickly, but it was good. Fun Factor/Pattern Design (7/8): Very fun. Long healthbar, but a little bit better. Adequate Challenge (3/3): Just right. Pattern 4 (Babylonia Duality "Wildflowers of Kur"): Creativity/Perfect Possession (5/9): I like the pattern, and it uses Perfect Possession (barely), but I don't see how the Yukari portion of the pattern fits her at all? Fun Factor/Pattern Design (5.5/8): Pretty standard dodging but it feels graceful. Some kind of aura about it. Yukari's bullets can probably wall you though. Adequate Challenge (3/3): A little bit on the easy side, but not too much. Aesthetics and Experience: Graphics (6.5/7.5): More than standard DNH effects, and the background was pretty. Sound (6.5/7.5): There could have been more sound effects, and the whole thing was a little quiet, but it's good. Details (0/5): Not really any small cool details that I saw, sorry. Overall Score: 74/100 Converted Score: 14.8/20 Comments: Just because it didn't make a good first impression does not mean that it's a bad script at all. It was short and simple but I liked what you did here. Biggest problem by far was long healthbars though. Your previous script had too short of healthbars but this gave me the opposite problem. Including a player that it is balanced for could help too. Keep it up!