RaNGE Danmaku Contest 14 ~ Popular Popularity! Contestant : Trickysticks Script : Trickysticks' Popular Popularity Entry version 1 (Sakuya) Judged by TalosMistake My Judging Criteria Danmaku - Worth 15 points Visual & Effect - Worth 3 points Others (Difficulty,Aesthetics) - Worth 2 points Total Score = 20 // Extra Credit (Stage,Midboss,Player,Gimmick,etc) Worth 1 points. Will count to your final score Important Note I'm not a native english speaker,so I apologize in advance for any grammatical mistakes and/or uncleared words or phases I use. If you have any questions about my judging, feel free to PM me via MotK forum. <-----------------------------------------------------------------------------------------------------------------> -Danmaku- (15 point) Non-spell 1 : I like this. You executed knives danmaku very well. [13/15] Unwind "Still Life" Good,fun and fair pattern. You showed how pattern work at start of spell card, which is a plus [18/20] Non-spell 2 : Familiar do the right job. [13/15] Inflate "Diffuse Density" Good use of delay cloud here, a pattern is fun,but blue wave should be executed better [16.5/20] Non-spell 3 : I don't like how Familiars fire bullet much. Aimed shots from Sakuya is quite fun to dodge,though. [12/15] Coujuring "Killing Doll's Accomplices" A pretty pretty spell card. I've a fun time redirecting those knives while dodging kunai bullets. [17.5/20] No Trick "Death Lotus" Final spell card, which is your weakness. It's too easy compare to the entire fight. Blue knives don't seem to do anything, except limiting your movement (not like you will move much anyway) [15.5/20] Overall, for the main boss fight you get 12.66 points out of 15 -Visual & Effect- (3 point) Background is good. The rest is ok Effect is good as its own. [1.75/3] -Others (Difficulty,Aesthetics) - (2 point) Difficulty is fair. Music fit the fight well. [1.75/2] Extra Credit (Stage,Midboss,Player,Gimmick,etc) (1 points). Don't seem to have any. ##### Final Score = 12.66+1.75+1.75 = 16.16 #####