RaNGE Danmaku Contest 14 ~ Popular Popularity! Contestant : Vigor Script : RaNGE #14 VigorX (Kogasa) Judged by TalosMistake My Judging Criteria Danmaku - Worth 15 points Visual & Effect - Worth 3 points Others (Difficulty,Aesthetics) - Worth 2 points Total Score = 20 // Extra Credit (Stage,Midboss,Player,Gimmick,etc) Worth 1 points. Will count to your final score Important Note I'm not a native english speaker,so I apologize in advance for any grammatical mistakes and/or uncleared words or phases I use. If you have any questions about my judging, feel free to PM me via MotK forum. <-----------------------------------------------------------------------------------------------------------------> -Danmaku- (15 point) Non-spell 1 : An intermediate pattern. Red waves almost got me on the first run. (I also noticed their speed shift between fast and slow, nice detail here.) [12/15] Spell 1 : A good looking pattern. Danmaku seem fine and well balanced. Although, there's not much content here except rainbow bullets everywhere [16/20] Non-spell 2 : Those cycle bullets are a bit too fast. Otherwise, another good pattern [11.5/15] Spell 2 : I like the way you spawn bullets, then they collapse together and spawn more bubbles. Very cool looking pattern [16.5/20] Non-spell 3 : Look like a recreated of non-spell 2 , with more speedy bullets and more cheapshots. I don't approve. [9/15] Spell 3 : The first phase is well done, not much in the second phase ,though. I always get instantly killed by purple lasers. It would be a lot better if you increase the delay of lasers in the second phase.[13/20] Spell 4 : It's good, but it look a lot like the recreated of spell 2. [13.5/20] Spell 5 : Again, it look like you merge spell 2 and spell 3 together.The result is somewhat pleasing,but things are starting to get repetitive. [15/20] Overall, for the main boss fight you get 11.02 points out of 15 -Visual & Effect- (3 point) Amazing background & amazing charge/burst effect. Nice job here [2.75/3] -Others (Difficulty,Aesthetics) - (2 point) Difficulty is varied between normal-hard with some cheapshots here and there. There is no boss aura, magic circle, or enemy marker, making it very hard to keep track of the boss while dodging danmaku [0.5/2] Extra Credit (Stage,Midboss,Player,Gimmick,etc) (1 points). Don't seem to have any. ##### Final Score = 11.02+2.75+0.5 = 14.27 #####