Nazrin - by Tyrz AJS's Supercool Judging System! * My focus is on fun factor, fairness, and challenge of the danmaku. Aesthetics will be a MINOR component to reward going the extra mile or punish bad design choices. * I will score your entry based on the difficulty that is most "playable" for me (typically somewhere around Normal/Hard) while still being fun and fair ** I will not factor in how well your difficulty settings are balanced, however. That'd just kinda complicate things. ** It would still be to your benefit to make balanced difficulties though--or at least more than one--so I can find a difficulty most suited to me for scoring My scoring system will be as such: >0 -- Unplayable (i.e. broken, extremely buggy, etc.) >1 -- Terrible/No effort >2 -- Bad >3 -- Needs work >4 -- Has potential >5 -- Average >6 -- Okay >7 -- Decent >8 -- Good >9 -- VERY good >10 -- One of the best things I've seen -Stage portion (if you have one): X/10 -Each nonspell (midboss included): X/10 -Each spell card (midboss included): X/10 *All scores will then be averaged, then multiplied by 2 to give a final score of XX.XX/20.00 *Aesthetic bonus (May be applied to individual pattern scores for making especially pretty/eye-sore attacks, or to overall score for general script aesthetics): *You will receive neither a penalty nor bonus for making a decent to look at script that doesn't stand out. I don't want to tip things in the favor of advanced scripters too much. -Score bonus for going above and beyond to make something beautiful: +4% if applied to individual attack score; +2% if applied to overall script score -Score penalty for making poor aesthetic choices that make certain things hard to see or look at: -4% if applied to individual attack score; -2% if applied to overall script score I will also do my best to provide commentary on every aspect of your script throughout my judging, pointing out things you did right and things you could improve on. I wouldn't call myself an expert, but these comments will just be my honest opinions and advice on what you could do for future scripts, or if you wanted to improve your contest entry script after the contest. ***DISCLAIMER: Please don't get hurt if I give your script bad/mediocre scores. I try to be as strict and objective as possible when scoring, so even scripts that I personally liked or thought were pretty decent may still get "meh" scores from me. I try not to sugarcoat things in the hopes that you can improve, and so long as you're willing to listen to advice, I have nothing but respect for you. Also, I'm just really really picky... So please bear with me ^^; ** ================================================================================================================================================================= ================================================================================================================================================================= ================================================================================================================================================================= Difficulty judged: Hard Stage: 5/10 *It felt rather repetitive, with the frequent overusage of streaming and random bullets *However, I really liked the part with the slow enemies that left trails of blue bullets. I wish there was more of that Cirno Nonspell: 5/10 *The light orbs would have made an interesting element to dodge, but I feel they're not very "present" enough to bring much to the table *Dodging the pellet bullets, even with the light orbs around, is fairly trivial Cirno Spell (Ice Sign "Perfect Icicle"): 7/10 *This one's not too difficult, but it's fairly fun to dodge *I wish Cirno didn't move around so much though Nazrin Nonspell 1: 2/10 *It's just a ripoff of one of Nazrin's canon patterns, but without the part of the pattern that made it interesting *Very boring, it's just moving back and forth Nazrin Spell 1 (Rod Sign "Blue Rod"): 2/10 *Another ripoff of one of Nazrin's spells. Not much to say here Nazrin Nonspell 2: 6/10 *Fairly fun with the added element of the bouncing bullets *However, I think your warning should have been a bit more obvious. I barely noticed the red flashing Nazrin Spell 2 (Defense Sign "Treasure Guard"): 8/10 *I really like the dynamic you have going on between the slow predictable bullets and the fast slightly unpredictable bullets. Makes for very fun dodging! Nazrin Spell 3 (Search Sign "Uranium Detector"): 4/10 *Another ripoff, but this one's still rather fun to dodge *Avoiding the slower bullets will still watching out for the lasers is quite fun Nazrin Nonspell 3: 6/10 *Pretty decent, but I wish it had been a bit faster and a bit more intense. It still feels rather underwhelming Nazrin Spell 4 (Jeweled Sign "Rare Treasure"): 3/10 *Another ripoff. Not bad for dodging, but the RNG god can really decide how fun this spell may be Nazrin Spell 5 ("Rod"): 2/10 *Extremely rudimentary, just a simple "stream the lasers while dodging bullets" type of spell. Doesn't help that it drags on for quite a bit as well Nazrin Nonspell 4: 5/10 *Fairly fun to dodge, though can be a bit too dense at times Nazrin Spell 6 (Treasure Sign "Drop Treasure"): 3/10 *Not a bad concept, borrowing an idea from Double Spoiler, but the pattern is extremely simple and it is VERY easy to screw yourself. I often end up just bombing through this one Nazrin Spell 7 (Vision Sign "Great Gold Pendulum"): 4/10 *Decent pattern, even if it is just slow BoWaP with aimed bullets and a few extra elements Average score: 62/140 = 44.29% + [2% AESTHETIC BONUS] = 46.29% FINAL SCORE: 9.26/20 Final comments: -My biggest issues were all the patterns you basically just ripped off from Nazrin's canon battle -And the ones that weren't ripped off just felt uninspired -You've got creative ideas, I know you do. That's why I enjoyed your Flandre. Don't be afraid to branch out and deviate from canon! -It's not like Nazrin's a final or EX boss, so you don't have a lot of material to work off if you just make a strict copy of her fight