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Download: Maudit Cadran (Danmakufu ph3)
Kirakishou7: Video
Maudit Cadran v? by Vigor Spells: Worth 20 points each. If has multiple phases, each phase counts as 10 points. Nonspells: Worth 10 points each Stages: Worth 10 points per phase (determined by self) Backgrounds, music, sound and effects: Counted as part of "Other" Organization: Counted as part of "Other" My Player: DDC Reimu B Difficulty: Default Midboss Nonspell 1: Overall, although it is exceptionally pretty, it feels completely out of character. It's also painfully boring once you realize what the pattern is. [06/10] Midboss Nonspell 2: Once again, it feels completely out of character, and it can be cheap at times. [06/10] Midboss Nonspell 3: This attack feels much more like Aya than it does Orin, even if it is nice. [06/10] Boss Nonspell 1: I cannot express how un-Koishi-like this nonspell is. Also, you've only used two bullet colors for the entirety of the script so far. [05/10] Boss Spell 1: Instict "Mind Stinger": It's very nice to look at but doesn't feel interesting in context. Also, the effects Koishi makes when she moves look like bullets. [08/20] Boss Nonspell 2: Arguably even less Koishi-like than her other nonspell, but I appreciate the change in color. The rainbow is nice. [06/10] Boss Spell 2: Response "Tracing Thought": Finally an in-character attack! And a good one too. I appreciate the way you have the tracing, and it's done in a way that is not too challenging yet is pleasing to the eye. Nice job here. A little too shiny though. XD [16/20] Boss Nonspell 3: Border of Wave and Particle? Really? You're more creative than this. [04/10] Boss Spell 3: Instinct "Freudian Slip": I like this spell and how it's a new spin on something that is very Koishi. It's surprisingly hard compared to the rest of the script so far though. [17/20] Boss Spell 4: "Crayola Garden": This spell is excellently executed and fits Koishi very well. I like how it incorporates the roses as well. Can be very hard on the eyes though. [18/20] Boss Spell 5: "Latent Dream": This spell is sort of Koishi-like but at the same time gets boring quickly. I like the variations, but there are better attacks in this script. [16/20] Boss Spell 6: "Dial and Drop": This spell really captures Urban Legend in Limbo but at the same time, is very, very long due to the giant lifebar, and the instructions may not be clear at first, especially because they're scrolling on the right side of the screen at the same time that they player must dodge. [16/20] Danmaku Raw Score: [124/180] ~ 8.34/12 Theme and Experience Raw Score: 02/06 Other Raw Score: 02/02 Overall: 12.34/20 Comments -No sound effects at all? Having appropriate sound effects would have given you some more points. -You should tone down the ADD blending, and definitely use different bullet types.
Download: Pumpkin of the Afterlife (Danmakufu ph3)
Kirakishou7: Video
Pumpkin of the Afterlife v1 by Lunarethic Spells: Worth 20 points each. If has multiple phases, each phase counts as 10 points. Nonspells: Worth 10 points each Stages: Worth 10 points per phase (determined by self) Backgrounds, music, sound and effects: Counted as part of "Theme and Experience" Organization and Ease of Use: Counted as part of "Other" My Player: ILS Reimu B Difficulty: Contest Easy Nonspell 1: Standard Youmu but with appropriate color choices. I love the multi-phase approach. It is executed quite well as well. [10/10] Spell 1: Soul Reaping "Soul Crossing in the AfterLife": I like how it really fits Youmu with the style. The color choices are appropriate and it is an amazing original spell. That pre-slash effect is likewise beautiful and fits the theme excellently. [20/20] Nonspell 2: I like how the attack is multi-phase and in-theme. However, those yellow walls ruin the experience because you can easily get trapped on the wrong side of one of the walls. [07/10] Spell 2: Hollow Night "Blooming Undead Sakura": I find the use of the bullet choices here appropriate and enjoyable. The spell is cohesive and nice to play, but gets boring quickly. [18/20] Nonspell 3: Another nice nonspell with elements I like and elements that I don't like. This time, there are too many parts, and some of them don't really feel like they are needed. [07/10] Spell 3: Dead Light "Undead Realm Ghost Curse": I like the spell, but Youmu's non-slash attacks... just don't appeal to me. It may be the difficulty, or might just be the way one of the formations just seems to wall the player. [17/20] Danmaku Raw Score: [79/90] ~ 10.53/12 Theme and Experience Raw Score: 06/06 Other Raw Score: 02/02 Overall: 18.53/20 Comments -I love the aesthetic you have with the music, attacks, and HUD -Overall, I love your script. The only real problem is your Reimu player's shots. Either lower their alpha or (if they are ADD rendered), make them Alpha rendered.
Download: Lily White and Wriggle Nightbug (Danmakufu ph3)
Kirakishou7: Video
Lily White and Wriggle Nightbug v1.00 by DLS Spells: Worth 20 points each. If has multiple phases, each phase counts as 10 points. Nonspells: Worth 10 points each Stages: Worth 10 points per phase (determined by self) Backgrounds, music, sound and effects: Counted as part of "Theme and Experience" Organization and Ease of Use: Counted as part of "Other" My Player: A2 Marisa Difficulty: Default Lily Nonspell 1: The bullets in this spell look horrible. No offense. Also, the pattern itself is disappointing. [06/10] Lily Spell 1: Flower Sign "Comet Flower": It looks very pretty but does not feel like something that Lily White would use. [14/20] Lily Nonspell 2: Like the first nonspell, nothing particularly notable here. Has the same problems as the first nonspell, except even less like Lily White. [05/10] Lily Spell 2: "Flower-shaped Meteor-Shower": Feels like the nonspells except potentially even worse since it's basically static. Graphics are hideous, attack is nonspell tier. [08/20] Lily Spell 3: "Memories of Sixty Years": It looks pretty and feels in-character-ish. However, I have no idea what those white things are doing, and it is very easy to get completely trapped within the flowers before they collapse in near the end. [15/20] Wriggle Nonspell 1: Feels like Wriggle! Except it also feels like Lily's nonspells earlier. You should really cut down on those criss-crossing bullets for everything. [08/10] Wriggle Spell 1: Butterfly Sign "Dance of Butterflies": The angular velocity becomes so painful at the end that it almost becomes unfair. Also, feels like Aya more than Wriggle. [13/20] Wriggle Nonspell 2: Looks nice, different from the rest, good. But needs more... Wriggle. [07/10] Wriggle Spell 2: Star Sign "Star of Fireflies": Those lasers seem to be transparent down the middle. This is confusing, and although the spell is really nice, that really detracts from the spell. Also, more color variety would be nice. [16/20] Shared Spell: "Firefly Path ~ Bright Path", "Spring Lane ~ Colorful Path": Worst of both worlds. The bullet graphics are ugh, the colors don't fit, and the pattern is repetitive, monotonous, and overused. It's not fun or original or interesting in the slightest. [06/20] Danmaku Raw Score: [98/160] ~ 7.35/12 Theme and Experience Raw Score: 02/06 Other Raw Score: 01/02 Overall: 10.35/20 Comments -Please use .ogg -Please do not use super extended tracks -Although I like the background, going backwards just feels weird. Also, the texture is not seamless. -The bullet graphics could really use some work, although it is specifically the ice and large red orb bullets that did the most damage to your Theme and Experience score.
Download: Border of Phantasm (Danmakufu ph3)
Kirakishou7: Video
Border of Phantasm v*gapped* by auto2112 Spells: Worth 20 points each. If has multiple phases, each phase counts as 10 points. Nonspells: Worth 10 points each Stages: Worth 10 points per phase (determined by self) Backgrounds, music, sound and effects: Counted as part of "Theme and Experience" Organization and Ease of Use: Counted as part of "Other" My Player: Reimu Hakurei Difficulty: Default Nonspell 1: Standard nonspell, looks nice. Get boring super fast though. More variety, maybe? [07/10] Spell 1: Border Sign "Boundary of Earth and Sky": This is basically just Sans with lots and lots of bullets. It's not particularly bad, but it doesn't strike me as... interesting. [16/20] Nonspell 2: Standard Yukari with a twist! I like it, but it gets way too dense inside the box. [08/10] Spell 2: Barrier "Triple Death Butterfly": Less interesting than the original, in my opinion. [14/20] Nonspell 3: In-character but exceptionally cheap and ow my ears. [04/10] Spell 3: Old-Aged Past "Seiko Fujita's Throwing Star": I like the pattern here very much. However, it immediately dissolves into a wall of bullets that accelerates rather quickly given the small space you have to dodge. [15/20] Spell 4: "Boundary of Gensokyo": Hellishly boring until the bubbles. Nothing special, and not original. [10/20] Spell 5: Perfect Cherry Blossom "Yukari Yakumo's Reawakening": Definitely feels like a Yuyuko spell. The danmaku gets quite unfair without delay on those lasers and vertical walls with those green butterflies. And it actually doesn't have much variety. [13/20] Danmaku Raw Score: [87/130] ~ 8.04/12 Theme and Experience Raw Score: 02/06 Other Raw Score: 00/02 Overall: 10.04/20 Comments -Please consider using .ogg -In the future, keep resources you don't use OUTSIDE of your scripts and only use individual files when necessary. -Never remove the FPS meter -If you are going to do a special mechanic, the game should use that mechanic in a unique way. What you have presented here is not Undertale-ish and just frustrates the player at times. This is why your Theme and Experience score is so low - if you had made patterns that worked well with the small player movement box, then it would have been much higher.
Download: Flan Chan's Halloween (Game Maker)
Kirakishou7: Video
Flan Chan's Halloween v? by tyrz_939 Spells: Worth 20 points each. If has multiple phases, each phase counts as 10 points. Nonspells: Worth 10 points each Stages: Worth 10 points per phase (determined by self) Backgrounds, music, sound and effects: Counted as part of "Theme and Experience" Organization and Ease of Use: Counted as part of "Other" My Player: MarisaB Difficulty: Normal Nonspell 1: Standard Flandre. Looks nice, in-theme, and in-character. Standard. [08/10] Spell 1: Forbidden Game "Pumpkin Trap": I like the gimmick here but it's quite simple and gets boring very quickly. [16/20] Nosnpell 2: I like the extra portions. They work well with the existing pattern. [08/10] Spell 2: Destruction "Pumpkin-Go-Boom": An interesting and rather unique spell with both an exploding pumpkin and some other bullets. It works rather nicely, although those candy graphics beg for a makeover. [17/20] Spell 3: Lolly Sign "Cranberry Snake": AAAAAAAAAAAAAAH. But actually, it looks pretty good, especially with the color variety. Snake could use something other than plain 'ol red though. [17/20] Nonspell 3: Lollies! I like how you took the lolipops and had them remove bullets. It makes the pattern as a whole feel simpler but not to the point where it is too easy. [10/10] Spell 4: Taboo "Four... is not kind": I appreciate the references to the original. However, it comes down a little short in my opinion, even if it holds the spirit of the original. [16/20] Spell 5: Scarlet Barrage "Maze of 495 Years": I really like this spell. You take the PC-98 elements and merge them with the EoSD elements. I approve. [20/20] Danmaku Raw Score: [112/130] ~ 10.34/12 Theme and Experience Raw Score: 04/06 Other Raw Score: 01/02 Overall: 15.34/20 Comments -I couldn't tell if you were going for a PC-98ish feel or a more EoSD feel. They conflicted multiple times within the script. For this and some graphical things, I took off some Theme and Experience category points. -Flan Chan Misbehaves lol
Download: Kogasa (Game Maker)
Kogasa v1.1.0.3b by WishMakers Spells: Worth 20 points each. If has multiple phases, each phase counts as 10 points. Nonspells: Worth 10 points each Stages: Worth 10 points per phase (determined by self) Backgrounds, music, sound and effects: Counted as part of "Theme and Experience" Organization and Ease of Use: Counted as part of "Other" My Player: Homing Type Difficulty: Default Nonspell 1: Rainbow spam. Not interesting to dodge, although rather ok to look at. [07/10] Spell 1: Medicine's Aid "Spooky Mist": Exceptionally boring, and shots blending together does not improve the user experience. [10/20] Nonspell 2: Interesting spawn pattern but the rainbow might be a little seizure-inducing while the blue is about as boring as it gets to dodge. [07/10] Spell 2: Raiko's Aid "Spooky Thunderstorms": I appreciate the gimmick here, but since the bolts disappear if you die, it sort of doesn't feel as special. [17/20] Nonspell 3: Walls are not fun. This attack is best described as unfair. [02/10] Spell 3: Doremy's Aid "Spooky Nightmares": I like what you did here - it's really interesting and I personally like it a lot. However, long strings of bullets are not fun. [16/20] Spell 4: The lifebar is too long, bugs happen all the time, and Hinaface is impossible. Even if this is supposed to be a joke, it's unbearably long and has no variety or comic effect to it. And so... [05/20] Danmaku Raw Score: [64/110] ~ 6.98/12 Theme and Experience Raw Score: 01/06 Other Raw Score: 01/02 Overall: 8.98/20 Comments -Controls not working correctly took a large chunk out of your Theme and Experience Raw Score. In addition, we should be able to step through cutscenes rather than waiting through them or skipping entirely. -Graphics could use some work
Download: Koishitale (Danmakufu ph3)
Kirakishou7: Video
Koishitale v1.00b by Kirbio Spells: Worth 20 points each. If has multiple phases, each phase counts as 10 points. Nonspells: Worth 10 points each Stages: Worth 10 points per phase (determined by self) Backgrounds, music, sound and effects: Counted as part of "Theme and Experience" Organization and Ease of Use: Counted as part of "Other" My Player: Reisen Difficulty: Default Nonspell 1: Well then. It's very Koishi. Very appropriate. But it's not clear that you need to progress through the dialogue to continue. [08/10] Spell 1: Sympathy "Heartstring Breaker": An excellent Koishi-like spell that is both fair and enjoyable to play. [20/20] Spell 2: Contradiction "Cognitive Dissonance": Another excellent spell with just the right amount of Koishi. However, feels slightly less amazing than Heartstring Breaker. [19/20] Kagerou: "Obligatory Spell for the Halloween Contest": Phase 1: Standard Kagerou here. The knives can be a royal pain though. The first type tends to wall, while the second does not feel like either Kagerou or Koishi. [08/10] Phase 2: Overall, this phase is well-crafted, but Kagerou's red pellets don't feel like they belong. Also, the bullet density can get high in parts of the screen. [08/10] Phase 3: At this point it's hilarious but gets painful if you get walled/cornered. [08/10] Sans: It's like Sans got weaker or something. Not nearly as exciting or surprising as Sans actually was in-game. Sort of a let down. [07/10] Spell: "You are gonna have a BAD TIME": Phase 1: The individual parts here all work well, and are well-appreciated. [10/10] Kanako: "Sacrificial Wind Oracle": Overall, this gets really boring really fast. It resembles the original(s) but... it just doesn't feel amazing or anything. [15/20] Phase 2: I appreciate the meme addition but they barely have any effect on gameplay. [09/10] Junko: "Pure Nameless Danmaku for Killing People": Standard Junko. Fits well here. [20/20] Phase 3: I appreciate the Mitori/Yukari signs. [10/10] Byakuren: "Sealed Soul Recitation": Like the original, except with less stuff. Not bad, per se, but it feels like a letdown. [16/20] Phase 4: I appreciate the brofists and anchors here. :) [10/10] Miko: "Light of the True Administrator": An excellent combination of two of Miko's attacks. It works excellently but at the same time also proposes a completely different strategy for clearing the attack. Nice job. [20/20] Phase 5: My main complaint is that the trains don't always spawn as intended. [09/10] Yuyuko: "Ghastly of the Butterfly Effect": Overall, a letdown. You've done far better in other phases, but this one feels like meh, mainly because it's just... Yuyuko. Nothing special or original here. [16/20] Phase 6: My biggest complaint here is that the YAM does not appear for all people, and the danmaku gets particularly crazy by this point. [08/10] Sans: I love how it's basically Sans, but since most of it feels like/is a direct copy... it doesn't feel particularly interesting. [14/20] Danmaku Raw Score: [235/270] ~ 10.44/12 Theme and Experience Raw Score: 06/06 Other Raw Score: 02/02 Overall: 18.44/20 Comments -Absolute perfection, though some of the danmaku was lacking
Download: Doremy Bitter (Danmakufu ph3)
Kirakishou7: Video
Doremy Bitter v2.drm by Alice Matroy Spells: Worth 20 points each. If has multiple phases, each phase counts as 10 points. Nonspells: Worth 10 points each Stages: Worth 10 points per phase (determined by self) Backgrounds, music, sound and effects: Counted as part of "Theme and Experience" Organization and Ease of Use: Counted as part of "Other" My Player: AMB Teiki A Difficulty: Hard Nonspell 1: Solid Doremy, although an obvious ripoff of her canon attacks. [7/10] Spell 1: Pinkish Dream "Baku Baku Spin"/Dream Magic "Pink Peaceful YUME[A]": A really nice (although not amazing) spell. It's original and I like that. [15/20] Nonspell 2: Solid Doremy once more, though OW MY EARS. Also, that ripoff. [5/10] Spell 2: Bluish Dream "The Lost Souls Wandering in Space"/Dream Magic "Blue Deep YUME[B]": Does not feel like Doremy. Also, those stars can really wall you with ease. A lot of sound as well. [15/20] Nonspell 3: A combination of Doremy's Extra Third Spell, Len'en, and Junko. Not original. [05/10] Spell 3: Reddish Dream "Projectile Masquerade"/Dream Magic "Red Horrible YUME[C]": An interesting attack you have here. However, knives may not be that appropriate for Doremy, and my ears hurt. [16/20] Nonspell 4: Finally a nonspell that feels original and in-character. Nice job here. [09/10] Spell 4: Greenish Dream "Foggy Fairy Dance"/Dream Magic "Green Wonderful YUME[D]": I love this spell. If only it felt like Doremy and not Yuuka or some plant youkai. [15/20] Spell 5: Eternal Dream "Eternal Nameless Dream"/"Eternal Nameless YUME[A-E]": Phase 1: Feels like spam, although it's not actually that bad. Even Remilia doesn't spam this much. [04/10] Phase 2: While it's not terrible, it feels like Yuyuko but worse. If you're going to have Doremy use other characters' attacks, make them good please. [03/10] Phase 3: It's Kaguya but with enough purple to make my eyes bleed. [02/10] Phase 4: Kaguya again, but slightly better. [03/10] Phase 5: I like the way you did this attack, but I can't even tell who's being replicated. Overall, better than the other phases so far, danmaku-wise. [04/10] Phase 6: If Kanako only used one color, it would be like this. Not appreciated. Also, way too simple and repetitive. [03/10] Phase 7: It's Utsuho without the safespot and with an excessive amount of green ADD-rendering covering the entire screen. Please make it fair. [02/10] Phase 8: Byakuren, but super boring and super-blue. [03/10] Phase 9: Miko! Except that's all! The attack is super repetitive and is basically just Miko. [03/10] Phase 10: Feels like Sukuna got bored and decided that she would remove portions of one of her nonspells. [03/10] Phase 11: Junko is not appreciated. [02/10] Danmaku Raw Score: [119/230] ~ 6.2/12 Theme and Experience Raw Score: 03/06 Other Raw Score: 00/02 Overall: 9.2/20 Comments NOTE: UPDATED AFTER CONTEST DEADLINE. VERSION 3.drm WILL NOT BE JUDGED. -I have no idea which version Hecatia (on Youtube) played, but the spell names there were infinitely better than what you had in the version I played. -If you're going to copy other characters's attacks, please give a reason of some sort, and please don't change the colors of the bullets to just be one color. It made things worse than they already were from both a visual and experience perspective.
Download: Hecatia's House of Hooorroors (Danmakufu ph3)
Kirakishou7: Video
Hecatia's House of Hooorroors v0.1 by TresserT Spells: Worth 20 points each. If has multiple phases, each phase counts as 10 points. Nonspells: Worth 10 points each Stages: Worth 10 points per phase (determined by self) Backgrounds, music, sound and effects: Counted as part of "Theme and Experience" Organization and Ease of Use: Counted as part of "Other" My Player: Nue Difficulty: Easyish Nonspell 1: Standard Hecatia. I approve. However, those walls are ehh... [08/10] Spell 1: Pumpkin Head "Ghosts of Candies Unopened": I really like this spell and how the blue stars are used. However, the spell can be unintuitive to beginners. [18/20] Nonspell 2: More Hecatia. A lot simpler than the first nonspell. [10/10] Spell 2: Pumpkin Head "Lunar Bones Inevitable Kegare": Confusing, doesn't feel like Hecatia, and overall doesn't feel like it belongs here. Having bullet come from the bottom of the screen is probably the worst part of the spell. [11/20] Nonspell 3: Not a bad nonspell, but feels a little too RNG based with the single kunai. [09/10] Spell 3: Pumpkin Head "The Horrors of Trick or Treating": A likeable spell that can get painful because your range just isn't enough. I like how the player is integrated directly into the script, utilizing the backwards shots. [19/20] Spell 4: "Nameless Faceless Trinity": Ripoff of AJS, except that the transition from ADD to ALPHA rendering makes bullets near-impossible to see. Execution wise, this really doesn't work, in my opinion. Bullets are generally too fast/hard to see. [10/20] Danmaku Raw Score: [85/110] ~ 9.27/12 Theme and Experience Raw Score: 03/06 Other Raw Score: 02/02 Overall: 14.27/20 Comments -Flash bomb system is wonky. :| -Overall, it was above average in my opinion. I appreciate the player being specially used for this script, but... eh. -I really felt that the script had no replay value, with two of the spells being either unfair or rip-offs, and all the nonspells basically looking and being the same.