Site Logo


Early ph3 Projects

Below are my early ph3 projects, listed in order of completion date (most recent at top). These include projects from the start of my time working with ph3 to the 2015 hiatus when I was working on SeitenTouji AMB, including the Digital Earth: Conquest project.

Incident Causer Mayhem Contest: The Avatar of Mountains and Lakes

LINK TO PAGE

LOCAA Contest 6: Danmakufu Troll Stars

LINK TO PAGE

AAA Contest: Nuclear Hell Raven

LINK TO PAGE

Artifact Contest 2: Of Celestials and Master Sparks

LINK TO PAGE

Artifact Contest 2 Marisa Player

Release Date: March 5, 2014

Download Link: Link

Arguably the best player I have made in terms of usability. Made to accompany the Artifact 2 Contest, it ended up being my primary player for more than half a year afterwards. The bomb is Sanae-ish, but not really at the same time.

Digital Earth Conquest Flamon and Strabimon Player Scripts

Release Date: Indeterminate

My Flamon and Strabimon player scripts were some of my best in terms of originality - most of shots and graphics were my own, and the players remain as a fluffy and heartwarming reminder of how far Digital Earth: Conquest has come. They were one of my great leaps of faith - they were the step into the world of CommonData for me.

Danmaku Dodging for Dummies ph3

Release Date: March 15, 2014

Official Post: Click Here for Information and Download

DDDph3 was the spiritual and actual successor to my 0.12m version. It was significantly, significantly improved, and was when I learned about implementing my own fonts (Danmakufu changed default fonts multiple times). Caught in the rough transition between ph3 [.0 pre23] and ph3 [.1 pre2], it nevertheless pulled through and, although not as easy as it could have been, remains a viable and legitimate tool for those aiming to learn to dodge danmaku. However, Digital Earth: Conquest came and this project never got completed.

LOCAA Contest 4: Death Match in the Skies

LINK TO PAGE

Kogasa-Utsuho Player Script

Release Date: December 31, 2013

Download Link: Link

This was the player for my LOCAA 4 contest entry as well as my primary player script for ph3 before Artifact 2 Marisa was made. It was basically a merged and improved version of my Kogasa and Utsuho players, with all original player sprites. Once again, I was somewhat stupid and began a new language with a player script.