Below are my early ph3 projects, listed in order of completion date (most recent at top). These include projects from the start of my time working with ph3 to the 2015 hiatus when I was working on SeitenTouji AMB, including the Digital Earth: Conquest project.
Release Date: March 5, 2014
Download Link: Link
Arguably the best player I have made in terms of usability. Made to accompany the Artifact 2 Contest, it ended up being my primary player for more than half a year afterwards. The bomb is Sanae-ish, but not really at the same time.
Release Date: Indeterminate
My Flamon and Strabimon player scripts were some of my best in terms of originality - most of shots and graphics were my own, and the players remain as a fluffy and heartwarming reminder of how far Digital Earth: Conquest has come. They were one of my great leaps of faith - they were the step into the world of CommonData for me.
Release Date: March 15, 2014
Official Post: Click Here for Information and Download
DDDph3 was the spiritual and actual successor to my 0.12m version. It was significantly, significantly improved, and was when I learned about implementing my own fonts (Danmakufu changed default fonts multiple times). Caught in the rough transition between ph3 [.0 pre23] and ph3 [.1 pre2], it nevertheless pulled through and, although not as easy as it could have been, remains a viable and legitimate tool for those aiming to learn to dodge danmaku. However, Digital Earth: Conquest came and this project never got completed.
Release Date: December 31, 2013
Download Link: Link
This was the player for my LOCAA 4 contest entry as well as my primary player script for ph3 before Artifact 2 Marisa was made. It was basically a merged and improved version of my Kogasa and Utsuho players, with all original player sprites. Once again, I was somewhat stupid and began a new language with a player script.