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Welcome to AFCDTech, Andrew Fan/Sparen's Github Pages Site!

Welcome! This site was made in order to showcase and advertise projects that I, Andrew Fan (known as Sparen elsewhere on the internet) have made, as well as promote knowledge and usage of the scripting engine and associated language of Touhou Danmakufu ph3. Here you will find my projects, my services for the Danmakufu community, and my tutorials + documentation backups for Touhou Danmakufu ph3.

My primary services for the Touhou Danmakufu community are my script video series DNHArt/DNHLP, the Contest Database and related data visualization tools, and the Danmakufu Video Database. These can be accessed via the main navigation.

The Projects link in the main navigation area links to an overview of a number of my projects, including my Danmakufu projects and my Open Source projects hosted on Github.

Site Updates

May 21, 2021

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Mar 17, 2021

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Feb 19, 2021

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Feb 05, 2021

Here are today's updates:

  • Adapted Source Rect portion in Ph3 Tutorials - Lesson 13. Thanks to Mugenri#9101 for performing tests to determine how DNH actually handles the rects.

Feb 01, 2021

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  • Added clarification to acceleration/max speed in Ph3 Tutorials - Lesson 8. Thanks to Mugenri#9101 for pointing it out.

Jan 30, 2021

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Dec 23, 2020

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  • Update Archive is now by year instead of the prior solution. System should now be scalable into the future instead of requiring a migration whenever I want a new batch.

Oct 25, 2020

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Oct 22, 2020

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  • Judging for the Bullet Hell Artistry Contest #2 has concluded and the Contest Database + Judging Archives have been updated. Please inform me if you encounter any errors.

Oct 13, 2020

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  • Fixed missing parameter for SaveReplay in docs. Thanks to Naudiz for pointing it out.

Sept 24, 2020

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  • Ph3 Tutorials - Lesson 4 updated with a different variable name in the array concatenation example to reduce confusion.

Sept 20, 2020

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  • Fixed issue in docs where ObjShot_SetSourceBlendType had incorrect description. Thanks to Luminous for pointing it out.

Aug 06, 2020

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  • Bullet Hell Artistry Contest 2 added to Contest Database. Also fixed bad CSS in the Participant History display that was blocking rendering of the circles.

Jul 08, 2020

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Jul 06, 2020

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Jul 05, 2020

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Jun 27, 2020

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Jun 17, 2020

Here are today's updates:

  • Fixed issue in docs where ObjShot_GetDamage/Penetration/Delay had return types as bool instead of number/int. Thanks to Luminous for pointing it out.

For older posts, please visit the update archives - 2020 2019 2018 2017 2016 2015 2014.